Direct Quest

February 22, 2004
Direct Quest

DirectQuest was a game I wrote with my friend Sean Riedel for my final project in college. This was for our C++/DirectX class - my favourite class of my entire college career. I put about two months of coding into this - I took it way beyond what was required to get the A. I coded on this thing until my hands hurt - any spare moment I had in that time went into this project.

Video walk through of playing the game.

I do a quick run through of the game. I jump through the menus, walk around the main world and then jump to the end boss (my C++ teacher) and get killed. I had 4-5 enemies in the game as well as a side-quest item that boosted the magic of the two heroes.

Here is the self-installer if you want to try it out for yourself.
Here is the sourcecode.

Keys Quick-Guide

Space = move through dialog.
Return = Initiate dialog and select menu commands
F4 = Jump to Boss Fight
F5 = Jump to Ending: Victory
F6 = Jump to Combat (Enemy VBPROGRAMMER joke directed at brilliant Mr. Jon T over at the Binaryfortress.com :))
F7 = Jump to main world
F8 = Jump to Intro (my favourite!)
F9 = Jump to Ending: Lose

I’m bringing this back up because I recently decided I want to move back into game development. I got into programming because I wanted to write games and yet for the past 4-5 years I’ve focused on business & web apps. Not that they haven’t been challenging and rewarding - but my true passion was game development. So in an attempt to break into the industry I’m going to get all of my previous gaming projects online as well get back on my current project. Maybe someone might decide to pick me up right now with my rusty skills or perhaps in the future when I put out some more impressive content.

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2 Responses

  1. Wicked man, I remember this game. Very impressive. :) Only 1 question, why did you use a video camera and not something like Fraps?

  2. Thanks dude, I went back and re-recorded a demo using FRAPs :)

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